I first started getting into tabletop RPGs right after I got out of high school. I discovered the local comic shop that my brother used to hang out at, and started going myself. After making a few friends, I was invited to sit at some of the RPG sessions some of them held. I discovered D&D, Vampire the Masquerade, and HERO System. But my hands down favorite was a unique game all about swashbuckling heroes: 7th Sea.
7th Sea was all about playing those sword-swinging, chandelier-riding, quick-witted heroes you saw or read about all the time in the 3 Musketeers, Zoro, or Pirates of the Caribbean. It took place in a fictional version of Europe that seemed to have the Spanish Inquisition, French Revolution, Golden Age of Piracy, dragons, magic, and vikings all at the same time AND made it all make sense. Wanted to be a pirate? Sure. Masked hero fighting a corrupt government? Why not? Want to play around with magical forces no one completely understands, or a just make an explorer searching the world for hidden secrets? Absolutely.
Originally released in 1999, several source-books were released before the game went out of print in 2005 (they are only available now in PDF form on DriveThruRpg.com). Despite a loyal community, nothing new was announced for the game in over a decade. Until now.
John Wick, one of the games original designers, recently announced a deal with the game’s original publisher Alderac Entertainment Group. Wick now owns the publication rights for 7th Sea, and recently announced a second edition of the game, and a Kickstarter that he will use to fund it’s production. It was funded within 7 minutes. And I couldn’t be more excited.
I’ve been playing the game for years, learning about it’s world and playing alongside some amazing characters that my friends and I came up with. And now its on its way back, allowing longtime fans and curious newcomers the chance to explore its ever expanding world and fantastic adventures.
Now if you’ll excuse me, I need to go find my pirate hat......